

Beating the second wave grants a cosmetic. Only the second wave is optional.īeating the first wave grants a Sentinel Hammer upgrade. Emboldened by blessed shields raided from Urdak, the riot soldiers firmly assert their dominance within combat.Īncient gods bear witness as the Slayer and The Dark Lord enact the rite of combat before the throne room of Immora, a challenge to determine the fate of existence.Įscalation Encounters are encounters with two waves of increasing difficulty. Now marching under the banner of the Dark Lord, they unleash a firestorm upon humanity, Sentinels, and any other thing in their warpath. Like their fallen comrades in arms, the once-valiant heavy infantry for Earth’s defenses have now succumbed to the darkness. In addition to their retained agility, Stone Imps can channel the pits of their rebirth and self-immolate in Hellfire.

The new hide of the Stone Imp is impenetrable to most known weapons only rapid multi-vibrations or the crushing force of a Sentinel Hammer can damage their rock-like exterior. Bathed in Argent-befouled basalt and slag, they emerge reborn with flesh of stone. Imps that lost their lives on the battlefield are cast into the volcanic pits of the Burning Abyss. Their blood-curdling screams of anger had fermented into something far more potent, an intoxicating power desired by all demon-kind. They became malformed by their frustrations over the life-long deceit. The Screechers were once human worshippers of the Ra'Itha Va'Tuum, an ancient Hell cult, but instead of being rewarded for their devotion they were tortured in the Citadel of Anguish for millennia. Their loyalty and devotion to Davoth is unwavering, having waited eons for the return of their rightful leader. The imperial guard of Davoth remains an honored position amongst the citizens of Immora, wielding armor and weapons forged in the fires of hate and suffering. Immora’s warrior caste defends the ancient city, keeping watch over the walls since the betrayal of their creator millennia ago. The only way to cease the curse is to kill the caster. One swipe curdles the blood of their victim and drains them of their essence with each heartbeat. Yet, Prowlers from the deepest and darkest hellpits have evolved to naturally produce such power from their fingertips.

Known in Hell to be one of the most treacherous forms of blood magic, only a few have the teachings to conjure such sorcery. Even the Maykrs fear these creations of demon and machine, for their carnage is unquenchable.Ī binding curse of necrotic poison drips from the claws of the Cursed Prowler. Just outside the city gates, they patrol with morning star gauntlets cursed by the Dark Lord himself one devastating strike obliterates both body and soul. The Armored Barons are powerful foes grafted with the technology of Immora. Combine Double Jump, Dash and additional Grapple Points in the air to complete traversal puzzles. Push yourself in the opposite direction of the Grapple Point to generate the momentum needed to round corners. Use the Super Shotgun's Meat Hook on Grapple Points to traverse the world. New World Traversal Option: Super Shotgun MeatHook Grapple Points.Powered by a massive infusion of Wraith energy, the Sentinel Hammer allows its wielder to stun and extract resources from demonic foes.
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For more info on how to progress through Master Collections click here.Ī sacred weapon wielded by Commander Valen of the Sentinel armies. Like all Master Collections, the Barbarian Slayer is loaded with progressibles like a slick podium, new podium animations, alternate skins, icons and player badges. "True strength of steel is in the hand that wields it." Gaze upon the Barbarian Slayer! This gallant barechested cosmetic is instantly unlocked upon purchase of The Ancient Gods - Part Two, Deluxe Edition, or the Year One Pass. Armies now gather as the dark realm prepares for war and the coming conflict will decide the fate of all. Using the Gate of Divum to access the heart of Hell, the Slayer now stands before the gates of Immora ready to face the Dark Lord. Once activated, the path to Immora will be opened. The Slayer must locate the Gate of Divum, an ancient artifact of the Father’s design, within the ruins of an overgrown city. Hell’s invasion of Earth has failed, and the ARC has led human resistance in the fight to reclaim the planet. The cosmic spire towers over Argent D’Nur, with only those deemed worthy allowed entrance inside. The Slayer must seek out the World Spear on his journey to face the Dark Lord, as only a mysterious artifact hidden within the crystalline monolith will open the way to Immora. Three New DOOM Eternal Campaign Maps (requires purchase of The Ancient Gods - Part Two, Deluxe Edition, or the Year One Pass) New Features for The Ancient Gods - Part Two for ALL platforms
